![]() It sort of is a different interpretation of Factorio's premise, though. With the exception of liquids and electricity, everything magically appears wherever it's needed, even across the many continents you'll eventually be zapping back and forth across. Factorio is all about logistics and complex gathering and delivery chains that don't appear in Riftbreaker at all. ![]() If you're looking for another machine-building paradise, this will disappoint you. The Riftbreaker was developed and will be published by EXOR Studios on PC, PS4, and Xbox One sometime in 2020.Comparisons are sometimes made to Factorio, which are perhaps unwise. THE RIFTBREAKER REVIEWS FULLThe Riftbreaker was definitely one of the more polished indies I had the opportunity to try at E3 this year, and I look forward to seeing what else the game has in store upon its full release. THE RIFTBREAKER REVIEWS PCLuckily, the game is getting a release on Steam, so I presume this issue will be resolved by simply playing the PC version. ![]() I do think a mouse and keyboard setup would’ve benefited this game more the number of buttons used to toggle between different modes and loadouts just screams that there’s not enough buttons on a controller for this game. I personally enjoyed being out in the field taking down enemies more than I did the base-building aspect, but that’s less a fault of the game and more where my interests in game mechanics lie. The Riftbreaker, from my initial impressions, seems like it’ll be a strong game for RTS fans looking for a narrower focus and more player agency in their games. Of course, this crazy rush of enemies was done on purpose to cap off the demo. They made short work of my pitiful defenses and took me down, as the screen faded to black. Unfortunately, it wasn’t enough, as the screen soon filled with an absolutely massive wave of monsters. Taking his words to heart, I built up as many walls and turrets as money could buy. Returning to my base, Lekki warned me that I had better build up my defenses quickly. Riftbreaker doesn’t allow one to build and fight at the same time, so plugging up the walls wasn’t a simple option.įrom here I unlocked an option to warp between my newly-built outpost and the main base, and I went on a couple quick monster-extermination quests before the end of the demo came. ![]() I hadn’t finished my walls, so I had to tough it out and fight off the creatures. Night fell, and with it came a massive swarm of monsters. I arrived at my destination, built the mine, and starting building some defensive walls…but I was too slow. These weren’t all that painful though, as I simply respawned back at the main base and hiked right on back out again. I’m sure that my character was buffed up for the demo as well, but I did suffer a couple deaths. Weapons were activated using the trigger buttons on the controller I was using (Xbox One in this case), and once I had the hang of things, I was cutting through the hordes like a hot knife through butter. I had access to a few weapons: an automatic rifle, a rocket launcher, a beam sword, and a shield, of which I could only have two equipped at a time. Getting from point-A to point-B meant fighting some monsters, and hot damn were there a lot of them. He then directed me to head to another area on the map – a newly-discovered resource area where I had to build a mine and set up an outpost base. THE RIFTBREAKER REVIEWS HOW TOThe demo set me up in a pre-built base with essentially unlimited building materials, and Lekki walked me through how to build walls and turrets, suggesting places where I should put them up (as, of course, he knew this demo quite well). The game had me constantly switching up between building defenses, setting up tower turrets, mining materials, and straight-up hack-and-slashing enemy hordes. Toss in some Tower Defense and perhaps some Real-Time Strategy, and you’ll have what my impressions were after my hands-on time. The Riftbreaker is a mash-up of a number of genres Lekki described the game to me as a Action-RPG Base Builder. My experience with the game was mostly guided, as I played through the demo with the studio’s COO Paweł Lekki giving me pointers. At E3 2019, developer EXOR Studios was repping the Polish games industry with their upcoming title, The Riftbreaker. The Revolution to one of my first VR experiences, Detached. ![]() I’ve had the opportunity to try out a number of these Polish indies in the past, from the historical drama of We. Over the past few years, both expos have had a booth dedicated to titles coming from a country that isn’t exactly the first place that comes to mind when one thinks about gaming (aside from CD Projekt Red, probably). If there’s one thing that attending multiple E3 and PAX West expos has taught me, it’s that the Polish indie games scene is thriving. ![]()
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